Skills

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Skills

This is a list of learnable skills.

Skill Description
accuracy Boosts the accuracy of (non magical) attacks and makes them more likely to hit.
armour smithing Ability to repair armour.
bargaining Makes dealings with vendors more profitable.
blunt combat Skill with blunt weapons (maces, clubs).
brawling Gives access to certain combat actions. <help combat actions>
chain armour Increases damage blocked by chain armour.
cloth armour Increases damage blocked by cloth armour.
combat rage Increases (non magical) combat damage.
conjuring Major Sphere of magic specific to evokers, enchanters, and necromancers.
cooking Allows animal corpses to be turned into food.
disarm Skill in disarming foes in combat.
disorient Skill in disorienting (magic using) foes in combat.
dodge Increases defense from (non magical) attacks.
enchantment Sub-sphere of magic involving applying boosts and special effects on targets.
evokation Sub-sphere of magic involving focusing of magical energy. Most usually attack and defense spells.
faith Major sphere of magic specific to clerics and priests.
farming Ability to pull plants from the ground.
fire magic Increases effects when using fire-based magic.
fishing Ability to pull fish from the seas, ponds, and rivers.
hack combat Skill with hack weapons (axes).
healing Sub-sphere of magic for healing. Also non-magical.
heavy plate armour Increases damage blocked by heavy plate armour.
ice magic Increases effects when using ice-based magic.
instrumental music Type of magic used by bardic music with an instrument.
knife combat Skill with knives (knives, stilettos).
leather armour Increases damage blocked by leather armour.
leather working Ability to repair items made of leather.
lockpicking Ability to pick locks.
melee combat Skill with unarmed combat.
metal working Ability to repair items made of metal.
mining Ability to pull shiny rocks from the ground.
mithril working Ability to repair items made of mithril.
multi-weapon Ability to wield more than 1 weapon in combat.
natural armour Increases damage blocked while wearing natural armour.
natural magic Major sphere of magic specific to druids and rangers.
natural working Ability to repair items made of 'natural' substances.
navigation Ability to navigate on the oceans.
necromancy Sub-sphere of magic dealing with the dead and undead.
parry Ability to block attacks while wielding a weapon.
pierce combat Skill with pierce weapons (rapiers).
plate armour Increases damage blocked while wearing plate armour.
poison magic Increases effects when using poison-based magic.
pole combat Skill with pole weapons (staves, batons).
practical magic Skill with minor enchantments. Not as effective as actual enchantment.
projectile combat Skill with projectile weapons (bows, slings).
reinforced armour Increases damage blocked while wearing reinforced leather armour.
sailing Ability to sail a ship on the oceans.
shock magic Increases effects of shock-based magic.
skinning Ability to skin animals' corpses for their pelts.
slash combat Skill with slash weapons (swords).
stealing Ability to steal items or money from others.
stealth Ability to hide, sneak, and backstab others.
swimming Ability to swim. <set swimming to on> to allow.
textile working Ability to repair items made of textile (cloth).
vocal music Type of magic used by bardic music without instruments.
weapon smithing Ability to repair weapons.
wood working Ability to repair items made of wood.
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