Skills
From HavenMUD Wiki
Skills
This is a list of learnable skills.
| Skill | Description |
|---|---|
| accuracy | Boosts the accuracy of (non magical) attacks and makes them more likely to hit. |
| armour smithing | Ability to repair armour. |
| bargaining | Makes dealings with vendors more profitable. |
| blunt combat | Skill with blunt weapons (maces, clubs). |
| brawling | Gives access to certain combat actions. <help combat actions> |
| chain armour | Increases damage blocked by chain armour. |
| cloth armour | Increases damage blocked by cloth armour. |
| combat rage | Increases (non magical) combat damage. |
| conjuring | Major Sphere of magic specific to evokers, enchanters, and necromancers. |
| cooking | Allows animal corpses to be turned into food. |
| disarm | Skill in disarming foes in combat. |
| disorient | Skill in disorienting (magic using) foes in combat. |
| dodge | Increases defense from (non magical) attacks. |
| enchantment | Sub-sphere of magic involving applying boosts and special effects on targets. |
| evokation | Sub-sphere of magic involving focusing of magical energy. Most usually attack and defense spells. |
| faith | Major sphere of magic specific to clerics and priests. |
| farming | Ability to pull plants from the ground. |
| fire magic | Increases effects when using fire-based magic. |
| fishing | Ability to pull fish from the seas, ponds, and rivers. |
| hack combat | Skill with hack weapons (axes). |
| healing | Sub-sphere of magic for healing. Also non-magical. |
| heavy plate armour | Increases damage blocked by heavy plate armour. |
| ice magic | Increases effects when using ice-based magic. |
| instrumental music | Type of magic used by bardic music with an instrument. |
| knife combat | Skill with knives (knives, stilettos). |
| leather armour | Increases damage blocked by leather armour. |
| leather working | Ability to repair items made of leather. |
| lockpicking | Ability to pick locks. |
| melee combat | Skill with unarmed combat. |
| metal working | Ability to repair items made of metal. |
| mining | Ability to pull shiny rocks from the ground. |
| mithril working | Ability to repair items made of mithril. |
| multi-weapon | Ability to wield more than 1 weapon in combat. |
| natural armour | Increases damage blocked while wearing natural armour. |
| natural magic | Major sphere of magic specific to druids and rangers. |
| natural working | Ability to repair items made of 'natural' substances. |
| navigation | Ability to navigate on the oceans. |
| necromancy | Sub-sphere of magic dealing with the dead and undead. |
| parry | Ability to block attacks while wielding a weapon. |
| pierce combat | Skill with pierce weapons (rapiers). |
| plate armour | Increases damage blocked while wearing plate armour. |
| poison magic | Increases effects when using poison-based magic. |
| pole combat | Skill with pole weapons (staves, batons). |
| practical magic | Skill with minor enchantments. Not as effective as actual enchantment. |
| projectile combat | Skill with projectile weapons (bows, slings). |
| reinforced armour | Increases damage blocked while wearing reinforced leather armour. |
| sailing | Ability to sail a ship on the oceans. |
| shock magic | Increases effects of shock-based magic. |
| skinning | Ability to skin animals' corpses for their pelts. |
| slash combat | Skill with slash weapons (swords). |
| stealing | Ability to steal items or money from others. |
| stealth | Ability to hide, sneak, and backstab others. |
| swimming | Ability to swim. <set swimming to on> to allow. |
| textile working | Ability to repair items made of textile (cloth). |
| vocal music | Type of magic used by bardic music without instruments. |
| weapon smithing | Ability to repair weapons. |
| wood working | Ability to repair items made of wood. |