Faith

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Faith

Type: Major Sphere of Magic
Commands: spells, cast, marry
See also: <spellhelp>, <help player documents magic>, <help atone>

You are a pious adherent to a certain faith, and can call upon your deity's magic. Evokation spells can unleash fire on opponents or ward allies from damage, Necromancy spells can poison opponents or summon souls to protect you, Healing can cure disease and raise the dead, and Enchantment can create wards and summon holy relics. Faith spells cannot be cast if your alignment is at odds with your diety.

Depending on your particular deity, you may have access to several religion-specific spells. A thorian priest, for instance, can inflict horrifying diseases on the unfaithful, while a damhair cleric can use her faith to repair a ship at sea.

In addition, you can marry two willing people.

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